Fun Board Games for College Students: The Carcassonne Family

The Carcassonne family of fun board games includes the original Carcassonne, Carcassonne: The City, Carcassonne: The Castle, The Kids of Carcassonne, New World: A Carcassonne Game, and more. Any and all of these are fun board games for college students to play with their friends and family.

Some college students may already be familiar with the basic version of Carcassonne which has meeples (little wooden people) building cities, claiming roads, farming fields, and holing up in cloisters. What they may not be acquainted with are the expansion sets that add a lot more strategy and fun to an already fun board game.

Several expansions exist – Traders & Builders, The River (now included in the base game), King & Scout, The Princess & the Dragon, Inns & Cathedrals, and more. Two of these, Traders & Builders and Inns & Cathedrals, are often considered essential additions to the base Carcassonne. Each expansion adds more tiles and more meeple-like wooden bits to the game. Traders & Builders also adds some home plate (as in baseball) shaped cardboard pieces representing cloth, grain, and barrels of wine.

Traders & Builders

With the inclusion of Traders & Builders, players gain a builder meeple who can grant an extra turn. If you place a standard meeple in a city or on a road and extend that structure on a subsequent turn, you set your builder on that new tile. The next time that you add a tile to the city or road containing your builder, you immediately get to draw and play another tile.

Some of the new city tiles in the Traders & Builders expansion are marked with a cloth, grain, or barrel symbol. The player who completes a city containing one or more of these tiles receives one of the corresponding home plate shaped tokens – even if the city doesn’t contain any of that player’s meeples. At the end of the game, whoever owns the majority of the tokens in each commodity adds a bonus of 10 points to his score. If a player would have the majority for all 3 commodities, he would get 30 bonus points.

You can use the new pig meeple by adding it to a field in which you already have a regular meeple to increase the value of each adjacent city when scoring at the end of this fun board game.

Inns & Cathedrals

The Inns & Cathedrals expansion includes tiles with inns along some of the roads. These are actually more recognizable by the blue pond adjacent to each inn. If you add one of these tiles to one of your roads, you will score double for that road when it is completed. The catch is that, if the road is unfinished at the end of the game, you score zero points for it.

This expansion also includes 2 cathedral tiles which boost point values to 3 points for each tile in a completed city. Once again though, if a city with a cathedral remains unfinished at game’s end, you score zero points.

In addition to the new tiles, you also get a mega-meeple with Inns & Cathedrals. He looks about twice as big as a normal meeple, and his value is twice the normal as well. When you place the big guy in a city or on a road, he counts as 2 meeples making it easier for you to steal a structure from your opponent or to defend yourself against invaders.

Since scores will be significantly higher, even with just one expansion, Inns & Cathedrals provides scoring aide tiles. These have the number 50 on one side and 100 on the other. You award a tile – 50 side up – to a player who completes one lap on the 50-point scoring track from the original Carcassonne board game. If a player completes second lap, flip the tile over. For subsequent trips around the track, simply award more tiles.

Carcassonne: The Castle

Carcassonne: The Castle is the only fun board game in this family that is restricted to a maximum o 2 players. Another restriction is the area in which you can play tiles. To setup the game, you piece together the walls of the castle (which doubles as the scoring track) much like the border of a jigsaw puzzle. You then play all tiles within the confines of the castle walls.

Tiles show 4 areas on which you may place your meeples – tan roads, gray keeps, red towers, green courts. Placing a tile on a road is similar to taking that action in the original Carcassonne. some road tiles include a well which doubles the value of that road. The keeps are worth 2 points per tile and the towers 1 point per tile when each is finished. Just like farming in Carcassonne, lying down on a court inside the castle means you’ll stay there till the end of the game. Here your meeple scores points for each tent in the same area.

On the scoring track, you randomly place some bonus tokens at setup time. If your scoring track meeple lands on a space with a token, you collect it for future use. These tokens mostly give end-of-game bonuses. For example, you may get a token that allows you to score an unfinished structure that would otherwise be worth zero points.

The game ends when all tiles have been played inside the castle walls. There will still be empty squares within. the player who constructed the largest tower gets a bonus equal to the number of squares in the largest untiled area.

Carcassonne: The City

Carcassonne: The City is another fun board game in this family that may appeal to college students. Besides the usual tiles, each player gets several wooden towers that will be placed against sections of the wall that will be built around the tiles in the second stage of the board game.

At setup time, the tiles are randomly divided into 3 groups consisting of 20, 25, and 30 tiles each. You start play with the largest group. When that group of tiles is gone, the second stage begins. Tiles are selected from the mid-sized group, and construction of the wall will soon begin.

Whenever someone scores – completes a structure on the tiles – each player adds a section of wall around the board. The first section is actually a special gate piece, and all subsequent walls are built from it in either direction.

When placing a section of wall (not the gate), you have the option of setting a meeple on top of that wall. This action may score bonus points at the end of the game. If the row or column of tiles stretching out in front of your meeple has any tiles with gray buildings on them, you’ll score 2 points per building and 3 points if the building has a banner attached to it.

When it’s time to build the wall in stage 2, each player adds one section. Then the player who caused the scoring that triggered the wall building has the option of placing one of his towers at the end of the (longest, normally) wall. He scores points for each section of wall between this tower and the previous tower (or the gate).

Many of the tiles have grassy areas (similar to the cities in the original Carcassonne) that have either a red, a blue, or a yellow market on them. When you complete one of these areas, your score is the number of tiles times the number of colors within. so any 2 different colors doubles your score, and having all 3 colors triples it. also, roads that are 4 tiles or longer score double.

When all tiles in the group used in stage 2 have been played, the final group is tapped. Now when you cause scoring, each player places 2 walls (one at a time in turn). the game ends when all tiles are played or the ends of the wall are within 5 sections of each other.

Fun board games like those in the Carcassonne family described here as well as the others that are available are almost certain to find gamers among college students who will thoroughly enjoy the tactics and strategy needed to play well and to win.

How to Optimise User Acquisition for Your Mobile Games?

Success of chartbuster games proves how mobile games can be a wonderful source of revenue for many developers. However, to reach their destination these games need much more than a superior storyline, an engaging gameplay, and high-quality graphics. In short, it needs more elements than what you as a developer alone can provide; it needs channels to reach to its potential customers.

Most of the games, whose success stories may have inspired you, have started their journey from a small base of users, who liked the game, shared it with their fellow players and made the game a complete success. However, to reach that small base of users, who can make a mobile game a sensation in the gaming industry, is not a small achievement and that means it will require efforts.

Following the natural process of spreading the game through organic mediums, like your friends, supporters, organic search engine results, etc. seldom produces the best results. Furthermore, the process involved is so time-consuming, that by the time your game reaches the best of the audience, your idea may have become a bit outdated, owing to the rapid pace of the industry. Therefore, if you really want to get the best outputs for your game, you will have to consider your marketing techniques, and advertising is not the least important of them.

Through this article, we’ll understand how through advertising, and other mediums, you can optimise the user acquisition for your game.

Understand the Terminology:-

If you’re using search ads, and that includes the display and other formats of ads, then it is crucial to understand some terms that would help you in optimising your efforts.

CTR- Click Through Rate tells how many times your ad was clicked after appearing on SERPs.

IR- This is applicable for app ads through which users are directly taken to the install page of the game. Install Rate tells you how many users have installed your game.

A/B Test- It is highly unlikely that you will get the perfect advertisement on the first go. Therefore, trial-and-error is often considered the method of all the ad creators. To simplify, or rather, organise these efforts for long-term planning and reporting purposes, it is suggested to follow the practices of A/B Testing to get to your best-converting advertisement real quick.

Content:-

Create a good advertisement content and equally good content for the landing page. For advertisement, the content should be crisp yet compelling one. Knowing your prospective audience will provide real help here. Understand what things appeal to the audience you’re targeting, and then try to add those elements in the content. On this basis, you may also decide the name of the game, its icon, and the description. Adding positive reviews of the game and screenshots also formulate the essential components of the game app content, most users have agreed of seeing checking these two things before anything else in the content. Other than that, make sure that the content tells as much about the game as is necessary for any avid player to get started with it smoothly. Furthermore, try to add gripping elements like engaging graphics and enticing text so that the chances of conversions are at the maximum.

Easy Download:-

Any reliable game development company can tell you this -removing all the bugs from the game is simply not enough if the download link of your game is faulty. You do not want your game to get into the bad books of your prospective gamers out of this petite issue, right? So, ensure that it is extremely easy for your users to download the game, once all your set conditions, like terms and conditions agreement and payment (if any), are met.

* Tip: To catch more users, you can try the free-demo technique. Allow the users to play the demo level for free, or allow them to install the first level of a big game that will take up less space on their device. Doing so will keep from getting scared away with big numbers.

Wrap Up:-

Once you have invested in game development services and have developed a truly amazing game, it would be completely undeserving to compromise on its user acquisition. Given the competition in the market and the fast-paced changes in the market trends, it is essential for you to garner as many users in the first few weeks as possible. You can always upgrade your game in the future as per the needs of the time, but all those efforts would not produce you enough fruits if you don’t already have a strong base of users. Therefore, investing in user acquisition, with complete strategy, is a must if you really want your game to be a success in the market and industry.

MoS2 Low Friction Coatings – Not Just For The Aviation Industry Anymore

MoS2 low friction coatings (also known as molybdenum disulfide, also spelled, disulphide) are regarded the most widely used form of solid film lubrication today. What makes them unique (with the other dichalcogenides) is the weak atomic interaction (Van der Waals) of the sulfide anions, while covalent bonds within molybdenum are strong.Thus, lubrication relies on slippage along the sulfur atoms. All the properties of the lamella structure are intrinsic. No external form of moisture is required. In fact, best performance from MoS2 low friction coatings is attained in the absence of water vapor, which are prone to surface adsorption. This makes them ideal under vacuum.There are a number of methods to apply MoS2 low friction coatings, including a simple rubbing or burnishing, air-spraying resin-bonded or inorganically bonded coatings, and more recently by sputtering through physical vapor deposition (PVD).Thickness will vary, depending on form of MoS2 low friction coatings, but typically ranges between 5 to 15 micrometer. Sputtering techniques can produce thin films of 0.2 micrometer. While plasma sprays will result in higher builds, beginning at 0.003 inch or more.Friction coefficient less than 0.05 is attainable, but will also vary with humidity and sliding conditions. Tests show friction decreases with increasing vacuum strength. Friction also lowers with higher load, faster surface speed, or both. In fact, MoS2 low friction coatings are superior to both graphite and tungsten disulfide (WS2). Friction with MoS2 low friction coatings is independent of particle size, though the larger particles can carry more load.Dry lubrication for MoS2 low friction coatings remains superior at higher temperatures, with oxidation rates remaining relatively low at temperatures up to 600 degrees Fahrenheit. And in dry, oxygen-free atmospheres, lubricating performance, even with oxidation products, is stable to 1300 degrees Fahrenheit.Higher air flow can affect oxidation kinetic rates in atmosphere. Molybdenum oxide products (MoO3) and sulfur dioxide. Since MoO3 alone offers dry lubrication, based on its relative softness, molybdenum disulfide coating are ideal in higher temperature environments. At higher temperatures, though, they are better suited under vacuum. In atmosphere, they are prone to water adsorption from air based on their hygroscopic properties.As with the other dry film lubricants, while differences may prove negligible, you will have to determine which is better for you: longer wear life or better performance, using MoS2 low friction coatings. Generally, friction will be slightly higher by coating both surfaces, rather than coating one surface only. But wear life will increase coating both surfaces.Friction can be good in so many areas of life. Without it we could not easily stop and start our motion, or change direction. But in moving machinery, friction causes considerable loss of energy, poorer performance, not to mention limiting wear life.As with many non-lubricated systems, the static coefficient of friction is higher than the dynamic coefficient of friction. The resultant motion is often referred to as ‘stick-slip’. Basically, the two surfaces stick together until the elastic energy within the system has accumulated to some threshold, where a sudden, forward slip takes place. Under magnification, it’s apparent the union of two surfaces is often limited to intimate contact only at the tips of a few of the asperities (small scale, surface irregularities). At these point areas, pressures relating to contact may be near the hardness of the softer material. Thus, plastic deformation occurs on some localized scale. This is known as cold welding. Where bonded junctions are formed between two materials.For lubrication to occur, these bonds, this adhesive component of friction, must be broken. And this is where products like MoS2 low friction coatings serve well.So, where are these products used today? Consider aerospace, automotive, marine and electronic, for starters. There, you’ll find MoS2 low friction coatings, again and again.