Different Types of Card Games

There are limitless types of card games to be played. People think because two games use the same deck of 52-cards that they are similar games, but nothing could be more different than Barbu and Speed, or Pai Gow and Pinochle.

Here’s a list of twenty different kinds of card games, and some facts about them.

1.Bridge

Bridge is a popular contract bidding game. Bridge has a culture — there are websites, newspaper columns, and even radio shows devoted to bridge strategy. There is a world-wide obsession with bridge, even though it has been called the hardest card game in the world. With a complicated strategy and steep learning curve, to many bridge is not just a game, it is a lifestyle. I wish I were exaggerating.

2. Whist

Whist could be called “Bridge, Jr” — and though it is not as big a game as it once was, and is dwarfed in popularity by big-brother Bridge, Whist has never really died out. Card gamers love trick-taking games — beating out your opponent in such a visual way is one of the more exciting part of any card game. Whist has some of the complexity of Bridge without any bidding.

3. Texas Hold’em

Texas Hold’em is something of a legend — a poker variation with a story as rich as a Spaghetti western. This version of poker, a drawing and betting game, was invented and then made popular by old time poker sharks in Texas, hence the name. This is easily the most popular poker variant right now, and is bringing more new people to card gaming than any other game.

4. Hearts

It is said that most of the professional poker tour players are hardcore Hearts players and that they bet big money on cutthroat games of Hearts in dark mysterious rooms during tournaments. Romantic as that may sound, it would make sense for these card sharks to love the game of Hearts – an otherwise childlike game of matching cards (and no bidding) usually turns into a competitive nightmare. Because of the game play, there are lots of ways to screw your opponents in Hearts. Trick-winning and passing card are big elements of Hearts.

5. Spades

People don’t realize it, but spades is a variation of bridge that simplifies the game even more than Whist and changes the outcome of the game as well. Spades is really popular in large groups, on college campuses, and in tournaments around the world. There may be as many variations of Spades as there are groups playing it — thanks to “jailhouse rules” which penalize tactics like point sandbagging and the existence of multiple versions of “house rules”. A strategic game you can play without paying much attention if you want.

6. Go-fish

This is the simple children’s card matching game we all remember from our childhood. You can play Go-fish with as many players as you have cards. Some people claim Go-Fish is a variation of Rummy but the simplicity of the game and the children’s game gimmick make it likely just some toy company’s creation. Strangely enough, Go-fish is known as Literature in some parts of the world. Write in if you understand that one.

7. War

Another children’s game (or time-killing game) War is a straight luck based game. Depending on the flop of the card, you either win or lose a war. Most people under the age of 30 learned War before they learned any other card game. You’ll see War played a lot in lines at airports.

8. Oh Hell!

Substitute your own dirty word for “Hell!” and you know this party game. Most of the fun is the fact that you get to cuss a lot and people laugh at you. What keeps this game popular is that it is a strict betting game. The object of Oh Hell! is to bid the precise number of tricks you will win. You have to take only the number that you bid, no more and no less. Play is precise, and because of the structure of the game, one player always blows it big time. There. That’s what’s fun. Screwing your opponent.

9. Blackjack

A skill game that in some casinos is the best bet you can make, if you can play a perfect hand. This is one of the most popular casino card game, and has a place in popular culture as THE “Vegas” game. The point is to build a hand that adds up to a total of 21 points without going over, and ending up with a higher number than the dealer. Players compete against the House directly, adding to the fun. Little known fact — there exists somewhere in this world a blackjack player’s hall of fame. Safe to say that this game’s got a cult following

10. Baccarat

James Bond’s favorite game (don’t believe the hype — it wasn’t poker or blackjack — read the books) Baccarat is a basic betting game. Players bet on who will win a given hand – the player, the banker, or if there will be a tie. Sure it looks easy, but Baccarat is a skill game. A small sidenote about Baccarat — the name comes from the name of the worst possible hand. This would be like calling your video poker machine “High Card Poker”. Just doesn’t have the same ring as “Royal Flush”.

11. Solitaire

The most varied card game in the world. In England, they call this game Patience, and for good reason. Solitaire requires little set up beyond putting cards in specific places, and is usually played by yourself. Solitaire is another popular airport line waiting game.

12. Rummy and variations

There are lots of different kinds of Rummy, more than are probably written down on any list. I’ve written for a website that had me list 500 variations or other names for Rummy, so I’ll spare you the reading and just say there’s lots of kinds of Rummy. The more popular versions are called Gin Rummy, Liverpool Rummy, and Contract Rummy. The feature that makes a game a Rummy is a player matching identical cards into pairs and other groups. Some experts believe the Chinese game of Mahjong is part of the Rummy family, though I’d bet the Chinese are just fine with Mahjong as it is.

13. Pai Gow

This is an old Chinese domino game that has been passed down through the years as a poker variation. You’ll see Pai Gow at casinos in both as a poker and a domino game — it is probably the casino game that the least number of people understand. This is a game of fast bets, player versus dealer. Pai Gow strategy is just as rich as any other poker betting game, and the culture of Pai Gow is similar to the Blackjack culture — super-fast bets and edgy behavior at the margins.

14. Spoons

A silly card game probably invented to keep kids out of trouble, Spoons is a bluffing game (with some elements of matching) that uses simple kitchen utensils as an added play element. The first player in the group to draw a poker style four of a kind reaches to a pile of spoons in the middle of the table, signalling the other players to grab for one. Since there’s one less spoon than players, one player will be left out every time. So its a social interaction game, and not a game chock full of card strategy. its still fun. Great date night game.

15. Speed

Speed (sometimes called Spit) is a matching game that is unique because both players play simultaneously and as fast as they can. In Speed, a player tries to ‘get rid’ of his or her cards by matching them to cards placed face-up on the table. This is a face to face game, though there’s actually little interaction between the two opponents. The last few moments of any game of Speed reminds me of solitaire on fast-forward, with hands and cards flying around and rows forming and draining like water pipes. Strange game, Speed.

16. Crazy 8s

This is another children’s matching game, you could say it is cousin to the popular game Uno. The 8s in the deck of standard cards are considered “crazy” not because they need to be medicated but to indicate they are wild cards. In some variations of Crazy 8s, not just Wild Cards but other “rule cards” exist, making the game more complex for older players.

17. Slapjack

If you want to teach more complex card games to younger kids, Slapjack is the perfect vehicle. The object of Slapjack is to acquire the whole deck of cards by matching and slapping pairs. Kids like to slap stuff, and the game can be played over and over again.

18. Old Maid

You don’t need an “Old Maid” deck to play this kid’s card game — any standard 52 card deck will do. Just remove one of the Queens. Old Maid is a matching game where players find pairs You trade cards with your opponent until that player is left with the unmatched Queen. Matching games are popular, and the novelty “Old Maid” packs are fun for kids.

19. Cribbage

This is a hybrid board and card game with complicated rules that generally intimidates people, even hardcore card gamers. You play cribbage by forming groups of cards that are worth different point values, and moving a peg on a board that represents your progress accordingly. Requiring a specific board (or a quick hand with a pen and paper) cribbage isn’t the best travel game, but as fans of cribbage will tell you, no two games are alike. There are solitaire versions of cribbage, and other varieties of cribbage game play to choose from if you’re bored with the standard version.

20. Pinochle

Pinochle is popular because it is a trick-taking game that you play with a 48 card deck. In Pinochle, you try to make melds or tricks, much like in Gin, but there’s a really complex scoring system making the game fun to learn and to master. To be good at pinochle, you have to play for a number of years, and lose plenty of hands. Though it is less popular year after year, Pinochle is one of those “heritage games”.

Fun Board Games for College Students: The Carcassonne Family

The Carcassonne family of fun board games includes the original Carcassonne, Carcassonne: The City, Carcassonne: The Castle, The Kids of Carcassonne, New World: A Carcassonne Game, and more. Any and all of these are fun board games for college students to play with their friends and family.

Some college students may already be familiar with the basic version of Carcassonne which has meeples (little wooden people) building cities, claiming roads, farming fields, and holing up in cloisters. What they may not be acquainted with are the expansion sets that add a lot more strategy and fun to an already fun board game.

Several expansions exist – Traders & Builders, The River (now included in the base game), King & Scout, The Princess & the Dragon, Inns & Cathedrals, and more. Two of these, Traders & Builders and Inns & Cathedrals, are often considered essential additions to the base Carcassonne. Each expansion adds more tiles and more meeple-like wooden bits to the game. Traders & Builders also adds some home plate (as in baseball) shaped cardboard pieces representing cloth, grain, and barrels of wine.

Traders & Builders

With the inclusion of Traders & Builders, players gain a builder meeple who can grant an extra turn. If you place a standard meeple in a city or on a road and extend that structure on a subsequent turn, you set your builder on that new tile. The next time that you add a tile to the city or road containing your builder, you immediately get to draw and play another tile.

Some of the new city tiles in the Traders & Builders expansion are marked with a cloth, grain, or barrel symbol. The player who completes a city containing one or more of these tiles receives one of the corresponding home plate shaped tokens – even if the city doesn’t contain any of that player’s meeples. At the end of the game, whoever owns the majority of the tokens in each commodity adds a bonus of 10 points to his score. If a player would have the majority for all 3 commodities, he would get 30 bonus points.

You can use the new pig meeple by adding it to a field in which you already have a regular meeple to increase the value of each adjacent city when scoring at the end of this fun board game.

Inns & Cathedrals

The Inns & Cathedrals expansion includes tiles with inns along some of the roads. These are actually more recognizable by the blue pond adjacent to each inn. If you add one of these tiles to one of your roads, you will score double for that road when it is completed. The catch is that, if the road is unfinished at the end of the game, you score zero points for it.

This expansion also includes 2 cathedral tiles which boost point values to 3 points for each tile in a completed city. Once again though, if a city with a cathedral remains unfinished at game’s end, you score zero points.

In addition to the new tiles, you also get a mega-meeple with Inns & Cathedrals. He looks about twice as big as a normal meeple, and his value is twice the normal as well. When you place the big guy in a city or on a road, he counts as 2 meeples making it easier for you to steal a structure from your opponent or to defend yourself against invaders.

Since scores will be significantly higher, even with just one expansion, Inns & Cathedrals provides scoring aide tiles. These have the number 50 on one side and 100 on the other. You award a tile – 50 side up – to a player who completes one lap on the 50-point scoring track from the original Carcassonne board game. If a player completes second lap, flip the tile over. For subsequent trips around the track, simply award more tiles.

Carcassonne: The Castle

Carcassonne: The Castle is the only fun board game in this family that is restricted to a maximum o 2 players. Another restriction is the area in which you can play tiles. To setup the game, you piece together the walls of the castle (which doubles as the scoring track) much like the border of a jigsaw puzzle. You then play all tiles within the confines of the castle walls.

Tiles show 4 areas on which you may place your meeples – tan roads, gray keeps, red towers, green courts. Placing a tile on a road is similar to taking that action in the original Carcassonne. some road tiles include a well which doubles the value of that road. The keeps are worth 2 points per tile and the towers 1 point per tile when each is finished. Just like farming in Carcassonne, lying down on a court inside the castle means you’ll stay there till the end of the game. Here your meeple scores points for each tent in the same area.

On the scoring track, you randomly place some bonus tokens at setup time. If your scoring track meeple lands on a space with a token, you collect it for future use. These tokens mostly give end-of-game bonuses. For example, you may get a token that allows you to score an unfinished structure that would otherwise be worth zero points.

The game ends when all tiles have been played inside the castle walls. There will still be empty squares within. the player who constructed the largest tower gets a bonus equal to the number of squares in the largest untiled area.

Carcassonne: The City

Carcassonne: The City is another fun board game in this family that may appeal to college students. Besides the usual tiles, each player gets several wooden towers that will be placed against sections of the wall that will be built around the tiles in the second stage of the board game.

At setup time, the tiles are randomly divided into 3 groups consisting of 20, 25, and 30 tiles each. You start play with the largest group. When that group of tiles is gone, the second stage begins. Tiles are selected from the mid-sized group, and construction of the wall will soon begin.

Whenever someone scores – completes a structure on the tiles – each player adds a section of wall around the board. The first section is actually a special gate piece, and all subsequent walls are built from it in either direction.

When placing a section of wall (not the gate), you have the option of setting a meeple on top of that wall. This action may score bonus points at the end of the game. If the row or column of tiles stretching out in front of your meeple has any tiles with gray buildings on them, you’ll score 2 points per building and 3 points if the building has a banner attached to it.

When it’s time to build the wall in stage 2, each player adds one section. Then the player who caused the scoring that triggered the wall building has the option of placing one of his towers at the end of the (longest, normally) wall. He scores points for each section of wall between this tower and the previous tower (or the gate).

Many of the tiles have grassy areas (similar to the cities in the original Carcassonne) that have either a red, a blue, or a yellow market on them. When you complete one of these areas, your score is the number of tiles times the number of colors within. so any 2 different colors doubles your score, and having all 3 colors triples it. also, roads that are 4 tiles or longer score double.

When all tiles in the group used in stage 2 have been played, the final group is tapped. Now when you cause scoring, each player places 2 walls (one at a time in turn). the game ends when all tiles are played or the ends of the wall are within 5 sections of each other.

Fun board games like those in the Carcassonne family described here as well as the others that are available are almost certain to find gamers among college students who will thoroughly enjoy the tactics and strategy needed to play well and to win.

How to Optimise User Acquisition for Your Mobile Games?

Success of chartbuster games proves how mobile games can be a wonderful source of revenue for many developers. However, to reach their destination these games need much more than a superior storyline, an engaging gameplay, and high-quality graphics. In short, it needs more elements than what you as a developer alone can provide; it needs channels to reach to its potential customers.

Most of the games, whose success stories may have inspired you, have started their journey from a small base of users, who liked the game, shared it with their fellow players and made the game a complete success. However, to reach that small base of users, who can make a mobile game a sensation in the gaming industry, is not a small achievement and that means it will require efforts.

Following the natural process of spreading the game through organic mediums, like your friends, supporters, organic search engine results, etc. seldom produces the best results. Furthermore, the process involved is so time-consuming, that by the time your game reaches the best of the audience, your idea may have become a bit outdated, owing to the rapid pace of the industry. Therefore, if you really want to get the best outputs for your game, you will have to consider your marketing techniques, and advertising is not the least important of them.

Through this article, we’ll understand how through advertising, and other mediums, you can optimise the user acquisition for your game.

Understand the Terminology:-

If you’re using search ads, and that includes the display and other formats of ads, then it is crucial to understand some terms that would help you in optimising your efforts.

CTR- Click Through Rate tells how many times your ad was clicked after appearing on SERPs.

IR- This is applicable for app ads through which users are directly taken to the install page of the game. Install Rate tells you how many users have installed your game.

A/B Test- It is highly unlikely that you will get the perfect advertisement on the first go. Therefore, trial-and-error is often considered the method of all the ad creators. To simplify, or rather, organise these efforts for long-term planning and reporting purposes, it is suggested to follow the practices of A/B Testing to get to your best-converting advertisement real quick.

Content:-

Create a good advertisement content and equally good content for the landing page. For advertisement, the content should be crisp yet compelling one. Knowing your prospective audience will provide real help here. Understand what things appeal to the audience you’re targeting, and then try to add those elements in the content. On this basis, you may also decide the name of the game, its icon, and the description. Adding positive reviews of the game and screenshots also formulate the essential components of the game app content, most users have agreed of seeing checking these two things before anything else in the content. Other than that, make sure that the content tells as much about the game as is necessary for any avid player to get started with it smoothly. Furthermore, try to add gripping elements like engaging graphics and enticing text so that the chances of conversions are at the maximum.

Easy Download:-

Any reliable game development company can tell you this -removing all the bugs from the game is simply not enough if the download link of your game is faulty. You do not want your game to get into the bad books of your prospective gamers out of this petite issue, right? So, ensure that it is extremely easy for your users to download the game, once all your set conditions, like terms and conditions agreement and payment (if any), are met.

* Tip: To catch more users, you can try the free-demo technique. Allow the users to play the demo level for free, or allow them to install the first level of a big game that will take up less space on their device. Doing so will keep from getting scared away with big numbers.

Wrap Up:-

Once you have invested in game development services and have developed a truly amazing game, it would be completely undeserving to compromise on its user acquisition. Given the competition in the market and the fast-paced changes in the market trends, it is essential for you to garner as many users in the first few weeks as possible. You can always upgrade your game in the future as per the needs of the time, but all those efforts would not produce you enough fruits if you don’t already have a strong base of users. Therefore, investing in user acquisition, with complete strategy, is a must if you really want your game to be a success in the market and industry.